![]() ![]() Once you’ve found your preference and completed the Academy, it’s time to hit the trail, and DIRT 4‘s cars all feel distinct and satisfying to drive - and I’m only using a controller. The difference between an entry-level FWD car and a monster Lancia Delta is night and day, as you throw one vehicle through corners and caress the gas pedal in the other car. The customisable settings and stage generator make DIRT 4 stand out from other titles In fact, I wouldn’t mind seeing this approach being applied to other racing games in the Codemasters stable. It’s by no means essential to complete this in order to go racing (you can skip it entirely or tackle a few lessons only), but newbies and veterans needing a refresher will learn a thing or two. From braking and weight transfer to handbrake turns and other skills, it’s a simple yet highly effective addition to the series. The DIRT Academy also comes highly recommended, being an optional series of lessons to get you acquainted with various driving techniques. Me? I went with a semi-automatic gearbox, 10 restarts (naturally) and “low” ABS braking, among other things. In other words, beginners and rally enthusiasts alike are likely to find a sweet spot. Then there are the other options, like adjusting the number of restarts you can do and manually fixing the car between stages. But you’ve got a variety of options within each style nonetheless.Īside from the expected tweaks (ABS braking, gearbox, stability control, traction control), we’ve also got some eclectic but welcome variables, such as H-box gearbox support and manual wipers/lights. A customisable experienceįor starters, DIRT 4 delivers two options for controls, in the form of arcade and simulation styles. So colour me intrigued when DIRT 4 was announced, looking like it took the lessons from DIRT Rally and brought the entire experience to consoles. It really appealed to the kind of person who would stand ankle-deep in mud on a Sunday morning, hoping to catch a fleeting glimpse of a Ford Focus. ![]() Last year’s DIRT Rally on PC stood out for all the right reasons though, being an uncompromising take on rally driving. It was the GRID 2 Effect really, as the games sought to appeal to more casual fans by incorporating extraneous content with tenuous links to the original subject matter. The first DIRT game steered to critical and commercial success, but by the time DIRT 2 rolled around, I had lost interest. ![]()
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